
He said the plan worked, and people came into the game by the millions, making World of Warcraft the most popular MMO ever.

"We created a massive number of quests to lead the player through the world, making sure that they never had to think about what to do next." He now works with developer Red 5 creating Firefall. "We labored over the user interface for, going through many iterations, to find one that would be easy and intuitive for players new to the genre," said former Blizzard dev Mark Kern in a blog post on. Then came the dreaded word: Accessibility. But in the end, a level felt like an accomplishment, a completed quest was a job well done.

Players would wander looking for quest givers without exclamation marks over the heads, and could struggle just as mightily when looking for the place to turn them in. Games like the original EverQuest or Ultima Online took forever to go up a single level. Old-school MMO players from before the days of World of Warcraft remember how the genre used to be.
